Builder
A pair of a channel number, mode and the (sharable) settings for that channel
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meshtastic.Channel
Functions
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The index of this channel in the channel table (from 0 to MAX_NUM_CHANNELS-1)
(Someday - not currently implemented) An index of -1 could be used to mean "set by name",
in which case the target node will find and set the channel by settings.name.
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int32 index = 1;
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TODO: REPLACE
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.meshtastic.Channel.Role role = 3;
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The new settings, or NULL to disable that channel
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.meshtastic.ChannelSettings settings = 2;
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The index of this channel in the channel table (from 0 to MAX_NUM_CHANNELS-1)
(Someday - not currently implemented) An index of -1 could be used to mean "set by name",
in which case the target node will find and set the channel by settings.name.
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int32 index = 1;
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TODO: REPLACE
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.meshtastic.Channel.Role role = 3;
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TODO: REPLACE
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.meshtastic.Channel.Role role = 3;
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The new settings, or NULL to disable that channel
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.meshtastic.ChannelSettings settings = 2;
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The new settings, or NULL to disable that channel
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.meshtastic.ChannelSettings settings = 2;
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The new settings, or NULL to disable that channel
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.meshtastic.ChannelSettings settings = 2;
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The new settings, or NULL to disable that channel
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.meshtastic.ChannelSettings settings = 2;
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open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): ChannelProtos.Channel.Builder
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The new settings, or NULL to disable that channel
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.meshtastic.ChannelSettings settings = 2;
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The index of this channel in the channel table (from 0 to MAX_NUM_CHANNELS-1)
(Someday - not currently implemented) An index of -1 could be used to mean "set by name",
in which case the target node will find and set the channel by settings.name.
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int32 index = 1;
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TODO: REPLACE
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.meshtastic.Channel.Role role = 3;
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TODO: REPLACE
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.meshtastic.Channel.Role role = 3;
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open fun setSettings(builderForValue: ChannelProtos.ChannelSettings.Builder): ChannelProtos.Channel.Builder
The new settings, or NULL to disable that channel
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.meshtastic.ChannelSettings settings = 2;